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  Rock around the clock
  HT PowerJobs - August 24, 2004


The Fun @work concept should be seriously implemented-especially if you ‘are working round the clock says PRAVEEN KANKARIYA

Do you agree with the statement that IT guys are nerds? A description that includes the entire IT work force that stays late in office, gating at their computer screens, systems requirements and struggling to complete projects! According to recent research more than 70 percent of the IT work forces is between the ages of 25-35 years. Is this the age when people are supposed to work so hard and be so over-engrossed in work? Isn’t this also the age when one is supposed to enjoy life? All work and no play makes Jack a dull boy or so the saying goes.

For people who spend more than 50 percent of their time in office it‘s probably only fair to think in terms of two homes, and not one office and one home. You get up early in the morning and rush to your workplace (err-second home) with a lot of zeal and vigour and you look forward to your day at work with genuine enthusiasm.

What do some well-known names in the IT industry do to achieve this Happy of fice status? They devote crores of rupees and lost of valuable time motivating their employees through standard book based HR initiatives, often a bit too the critical Is it work satisfaction that they are hoping to develop thorough their schemes and policies ? Or is it the creation of a better work place experience says that most such piecemeal initiate offer adhoc reprieve They do not address the real problem.

What is really needed is a work place that is as comfortable fair and honest. Untouched by wasted energies like ego boss culture prejudices etc. The employee should not only feel-good about the company but also bond with the work place. Thus an ideal work place would be one where a person can truly enjoy work and keep working.

The next big question is how to create such a work place? Definitely Fun@work first needs buy in from senior managers and project leaders who manage and mentor teams Fun @work requires a special role to be played by leader—to create a platform to grow to talk and to have fun to support and to have fun to support and to handle things that cannot be defined in terms of normal project management roles and responsibilities.

We have a live example of such a workplace where our above hypothesis has perfectly matched its implementation. The team in question has grown from a size of four to 23 people in roughly 16-18 months working on complex telecom domain assignments involving technologies like Java XML and EDI etc. It is not just the teams ‘s success or the project that is exemplary here –it is the fact that this growth has been achieved with complete teams involvement Each team member is a very effectives and voluble contributor The team has maintained more then 90 percent employee retention and has been able to meet all project objectives consistently.

You would probably say that‘s okay what‘s the big deal here every professional teams is expected to perform. Very true but what is distinctive here is that the team members love their work they simple own it what should be highlighted here is not the good performance of the team but how motivated team members are which makes them burn the midnight oil to complete crucial client deliveries on time. The atmosphere within the teams is very lively and conductive enabling everyone to contribute to the maximum here are some ideas that have worked for them however bizarre they might first sound:

. They run the concept of owners-i.e. task-based leads Each person in the team once mature with the product is given the responsibility of executing a complete task/module with a group of people supporting the development virtually, he/she is the lead of that module. This happens in rotation. This way it gives a chance for everyone to own something----
And therein lies the secret of the teams‘s success. Responsibility breeds confidence which gives zeal and motivation to work.

. More then 70 percent of the teams has an experience level of two-there years. The team is able to capitalize on the young minds to deliver fresh new ideas and implementation concepts.

. They are all party animals. They have parties at least once a week thrown by team members themselves reason or no reason.

. They are all food-crazy, so when something comes on the table to eat they all fight like kids!

. People respect each other discuss argue object—but do no not act high-handed.

. Every team member believes and knows that he is an important contributor to the overall effort All team members synergies to deliver the maximum productivity and there is implicit trust among them.

. The team is so motivated they share the tasks of other team’s members often willingly. This pooling in of efforts develops a sense of sharing and together ness


A balance between professional competitiveness and personal empathy has been achieved. The concept of a second home at work basically boils down to effective team building aided by the creation of an open work environment and a space to grow and learn. Employing different creative measure and the presence of a lead to mentor all the effort is critical as is genuine caring and concern for an employees ‘s well-being Similar initiatives implemented well. Can generate other success stories making the workplace a home away from home.

The author is president & CEO of Impetus Technologies.